

rom 10 December, social media companies will have to take "reasonable steps" to ensure that under-16s in Australia cannot set up accounts on their platforms and that existing accounts are deactivated or removed.
The government says the ban - a world-first policy popular with many parents - is aimed at reducing the "pressures and risks" children can be exposed to on social media, which come from "design features that encourage them to spend more time on screens, while also serving up content that can harm their health and wellbeing".
A study commissioned by the government earlier this year said 96% of children aged 10-15 used social media and that seven out of 10 of them had been exposed to harmful content and behaviour. This behaviour ranged from misogynistic material to fight videos and content promoting eating disorders and suicide.
Read the full article on BBC.

Peter Attia interviews Anna Lembke who is the Chief of the Stanford Addiction Medicine Dual Diagnosis Clinic and author of Dopamine Nation: Finding Balance in the Age of Indulgence. In this episode, Anna dives deep into the biochemistry and neurobiology of addiction, exploring the critical role of dopamine and the prefrontal cortex. She shares her framework for diagnosing and treating addiction, providing real-world examples involving alcohol, gambling, cannabis, social media, and more.
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As the world digitises, children and adolescents are increasingly using digital technologies. These devices offer benefits such as exposure to social contacts and support, potential learning opportunities and access to health promotion material. However, along with these benefits, emerging evidence is indicating that frequent, extended use of digital devices is associated with negative impacts on the health and wellbeing of children and adolescents.
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The aim of this study was to identify problematic gaming behavior among Finnish adolescents and young adults, and evaluate its connection to a variety of psychological, social, and physical health symptoms. This research emphasized that problematic gaming behavior had a strong negative correlation to a variety of subjective health outcomes.
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