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Screen Sense

Improving wellbeing through healthier relationships with technology
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Screen Sense supports people who enjoy games, social media and other digital apps but are finding it harder to stay focused, switch off or feel fully present in daily life.

Here you’ll find clear, accessible information about digital habits, practical tools to understand what’s happening beneath the surface and self-paced courses designed to support healthier, more balanced use over time.

Screen Sense uses insights from digital psychology (cyberpsychology) to support adults and young people (16+) in ways that respect autonomy and choice, free from shame, guilt or fear.

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Cyberpsychology focuses on how human behaviour, thoughts and emotions are influenced by digital technology including interactions with the internet, social media, online gaming, virtual reality and AI. It explores online identity, cyberbullying, digital addiction and the psychological impact of immersive technology, bridging traditional psychology with the digital world. These insights inform practical strategies and tools to help people manage their digital habits and wellbeing.

Featured Articles

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News

Austria becomes latest to propose social media ban for children

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News

Meta and YouTube found liable in landmark social media addiction trial

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Social media bans and digital curfews to be trialled on UK teenagers

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Welcome to Screen Sense

Thanks for visiting Screen Sense! I’m Neal, a former professional gamer known as Mirage. I competed internationally, spending thousands of hours in digital environments where focus, performance and screen time were everything.

That experience gave me a front-row view of how powerful digital systems are and how difficult it can be to disengage from them once they become part of daily life.

‍If you’ve ever felt pulled too far into the screen, this is a place to understand why and what can be done next.
‍

Neal Thompson
Digital Psychology Specialist
MSc Health Psychology
Former professional gamer (Mirage)

About Us

Digital Habits

more digital Habits

We all have our favourite ways to scroll, game or watch online content. Over time, these habits can quietly drain your energy, scatter your focus and affect your wellbeing.

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Social Media
Digital Habits
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Gambling
Digital Habits
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Gaming
Digital Habits
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Binge Watching
Digital Habits
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Online Shopping
Digital Habits
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Doomscrolling
Digital Habits
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AI Companionship
Digital Habits
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Pornography
Digital Habits
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Stock Trading
Digital Habits

Statistics

Digital Wellness Report: Exploring the impact of our digital habits

76% of people believe they spend “too much” time on their phones. Of all the adults surveyed, 40% are spending five or more hours on their phone each day and 20% are spending seven or more. Average screen time is five hours. 74% of people who have tried to reduce their screen time struggle to do so.

BePresent

Nib - State of the Nation Parenting Survey

The amount of time kids’ spend online worried 75% of parents and is the number one worry. Yet, 50% (of parents) said they spent too much time on their own devices, and 66% admit to relying on screens as a bargaining chip to distract children.

nib Survey

Digital inclusion and wellbeing in New Zealand

We find that 15% of 15 year olds report using the internet for more than 6 hours per day on a weekday outside of school. Once daily internet use (on weekdays outside of school) exceeds about two hours, we find no positive association of internet use and wellbeing.

Motu Economic and Public Research Policy
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Quiz

Problematic internet use can show up in various ways. Take our free, anonymous self-assessment quiz to see if reducing your screen time could be helpful.

Quiz
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News

Stay up to date with the latest media coverage on digital wellbeing from around the world. We bring together important stories about screen time, online behaviour and healthier tech habits.

News
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Science

The latest research on Internet Addiction (IA) and Internet Gaming Disorder (IGD). This research highlights the importance of managing screen time.

Science
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Watch

View video interviews, documentaries, panels and talks that explore screen-time balance — from real-world stories to expert insights.

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Read

Each book offers a different lens on digital wellbeing: whether you’re curious about the brain’s reward system, the impact of social media, or self-regulation in the digital era.

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Speaker

Guest speaker bookings are available at your next event, podcast or webinar on a range of digital wellbeing related topics.

Speaker

Recent Articles

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News

Government to legalise online casinos – won’t make them give community funding

Hundreds of millions of dollars of grants go to community groups every year from gambling, including pokies, Lotto and casinos – but legal online casinos wouldn’t have to, under new government plans. Steve Kilgallon reports.

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News

NZ should follow Australian ban on social media for children under-16 - expert

New Zealand should copy the Australian ban on social media for children under 16, a public health researcher says. The Australian government said it would pass a law banning social media for children under 16. Prime Minister Anthony Albanese announced yesterday that a bill will be introduced to parliament within weeks.

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Watch

Australian clinic tackles screen addiction as social media ban looms

The suffering of people who are addicted to gaming and social media, the struggle of their families, and the need for screening, prevention, early intervention and treatment are highlighted in this interview with Dr Daniela Vecchio on Reuters.

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News

Video gaming addiction is now officially a disease: World Health Organisation

The World Health Organisation (WHO) has officially added video game addiction — characterised by "a pattern of persistent or recurrent gaming behaviour" that "takes precedence over other life interests" — to their International Classification of Diseases (ICD) database.

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News

Meta and YouTube found liable in landmark social media addiction trial

A Los Angeles jury has handed down an unprecedented win for a young woman who sued Meta and YouTube over her childhood addiction to social media. Jurors found that Meta, which owns Instagram, Facebook and WhatsApp, and Google, owner of YouTube, intentionally built addictive social media platforms that harmed the 20-year old's mental health.

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Science

Windows of developmental sensitivity to social media

The relationship between social media use and life satisfaction changes across adolescent development. Our analyses of two UK datasets comprising 84,011 participants (10–80 years old) find that the cross-sectional relationship between self-reported estimates of social media use and life satisfaction ratings is most negative in younger adolescents.

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Digital Safety

More Digital Safety
Catfishing
Cyberbullying
Romance Scams
Online Radicalisation
Sextortion
Deepfake Scams
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About us

Screen Sense supports adults and young people (aged 16+) by providing resources that empower them to explore healthy digital habits and develop self-regulation safely, respectfully and with autonomy.

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